Collectivist Labor is Demonstrably Better

As a software developer, I’ve long known the power of collectivism. Free and Open Source Software that’s community developed by non-profit organizations forms the backbone of the internet. Pretty much every major corporation runs their backbone on it because it’s demonstrably better. With rare exception, pretty much every major website runs on servers that run Linux, an operating system developed primarily by volunteers working on it because they want to, not because there’s any profit to be made. The idea that we need the profit motive to be innovative or productive has always been a lie and the proof is sitting in front of all of us every single time we go online. Companies are all too happy to exploit the fruits of collective labor, but rarely turn around and offer the same back. Microsoft will run Azure on a backbone of Linux all day long but they will never open source Windows even though free and open source development would rapidly improve Windows, because it isn’t about making the best product, it’s all about control. It’s market fascism. Windows isn’t the dominant operating system on computers because it’s better, it’s because they spend billions of dollars making sure it comes pre-loaded on every computer you can buy so you don’t have any choice. They have a history of choking their competition out of the market too. Just look at what they did to Novell. They were hit with an anti-trust lawsuit over it and lost, but the punishment was basically a slap on the wrist. Also Apple isn’t real competition. They bailed out Apple years ago under the agreement that they wouldn’t actually compete, and they’d let you install Windows on your Mac. That’s why every Mac comes pre-loaded with BootCamp, which lets you install Windows but they’ve made it increasingly hard to install Linux.

Apple is the DNC of the software industry. It’s controlled opposition to give you the illusion of choice while refusing to actually compete with Microsoft directly. The proof is sitting there in every install of MacOS from the first boot. BootCamp comes pre-loaded to let you install Windows, but it doesn’t let you install Linux, and they’ve made it increasingly harder to sneak around and install it anyway, while they actively go out of their way to keep people from using MacOS on non-Apple hardware, which is artificially inflated in price over the competition. The illusion of choice is sold to you at a premium so only the affluent can get access to it.

If you think that Linux is behind Windows just because of market share, how do you explain Android? Companies rushed to support a Linux-based brand new platform with literally no market share when it came from a giant corporation with a history of questionable policies. It isn’t about market share, it’s about prejudice. Linux is the greatest proof in the pudding example that grassroots community organized labor is greater than corporate labor. They’ll run Linux all day long on servers that the public doesn’t get to see directly, because it’s demonstrably better than the corporate made closed-source choices, but they generally won’t run it on production machines in the office that the average worker or customer gets to see, even when it would actually save them massive amounts of money in licensing fees and maintenance overhead, because they don’t want employees to start getting ideas.

How I Realized Capitalism is Obsolete

I didn’t come to communist ideas out of some form of idealism but because l’ve actually done the math. I played and made money on the stock market then realized that because of the fundamental laws of thermodynamics capitalism is doomed to fail and if we want to have a society left when it does, we gotta structure one around stability instead of endless growth. We’re on a finite planet. The markets can’t grow forever and when they run out of space to grow, the whole system falls apart. We’re already at the breaking point. That’s why they’re betting the farm on Al. It’s a desperate bid to invent a way around it, but it won’t work. As someone who was working on Al long before the big tech companies were, I know it just can’t do what they’re trying to make it do. What they call hallucination” and “model collapse” is actually the problem at the root of the entire thing. It’s too technical to explain in a Facebook message but basically unless you can build a machine that can rewire itself in real time, all you can build is a fancy plagiarism machine. Computers work by taking in instructions, doing fixed algorithms to those instructions, then outputting the result. You can’t algorithm creativity because that comes from neurotoxicity, which is something our brains are constantly doing; literally rewiring themselves. It’s how we’re able to improvise, adapt, and overcome. No machine we currently have any idea how to build is capable of that. If you look into the Al industry, what you find is a circle jerk. There’s no money actually being made except for a small amount of government funding for surveillance programs (something no freedom loving American should tolerate). Even if every single person with a smart phone bought a ChatGPT subscription at the highest level, they would still be losing money because of the astronomical operating cost. So if it’s so unprofitable and doomed to fail why are they doing it? Because they’re panicking and think throwing money at the problem might make it go away. But you can’t money your way out of a physics problem. So yeah, l’m a communist, but only because I tried it their way and found out the hard way that it doesn’t work. But had already stumbled onto things like permaculture which fill in the gaps that used to exist in old world communism. We didn’t have that kind of technology back then but we do now. We can literally terraform the entire planet into a food forest. There’s already people doing it and it’s proven to be 100% scalable and works astronomically better than factory farming, because you’re working with nature instead of against it.

Farmers in America are committing suicide at a much higher rate than any other profession and the problem keeps getting worse. The reason is that they’re not getting enough return on investment to be profitable. People always say that if you make a product everyone wants to buy you will be successful but literally everyone has to eat food and yet they’re not making enough to keep the farm. Why? Well it’s a complex issue but a big contributor is the depletion of topsoil. Monoculture farms (farms that grow a lot of one kind of plant) deplete the nutrients in the topsoil overtime and the longer you try to grow just one or two kinds of crops in a field the worse return on investment you get. Permaculture answers this problem by studying how nature solves the problem in a natural forest and repeating that with intent. The answer is layering and plant allies. Naturally different species of plants use and release different nutrients from each other. By clustering groups of plants that complement each other together in layers (not unlike how buildings are constructed in layers) you can engineer self replenishing soil. It takes more work to setup initially but after you get it going it basically takes care of itself. Plus you don’t need to worry about weeds and pests because you engineer around them, so you don’t need to dump chemicals all over the field. Weeds are plants that get in the way and cause damage in a nonoculture farm because you’ve artificially left niches open that they’re spreading into. With permaculture, you’re manually filling every niche with plants that naturally compliment each other. Since there’s no open niches to spread into, weeds just don’t have anywhere to go. And with such high and diverse yields, permaculture ends up producing so much more than it can use that pests just become a non-issue.

So now I imagine you’re asking if it’s so great why isn’t everyone switching? Well three big reasons: first, it’s a brand new science that’s only recently just started being deployed at scale in certain areas. Secondly, companies like Monsanto and John Deere have built entire industries around monoculture farming and they’re not in any hurry to suddenly switch to an entirely new way of doing things overnight. Finally, most people, even in the agricultural industry, simply don’t know it’s a thing. That’s changing though, thanks to that topsoil problem I mentioned there’s now a growing number of activist groups working to turn things around and spread awareness of the problem and its solution. Joe Rogan recently did a podcast with one such activist who has been riding across Asia and Europe on a motorcycle teaching people about the topsoil depletion problem and how to respond to it by moving away from monoculture farming. lt’s a great listen of you’ve got the time. So how does this all tie back into communism? Well if you solve the food problem by turning every backyard into a food forest and you suddenly have more food than you can eat, suddenly we’re in a new kind of economy. Star Trek depiction is probably the closest metaphor. In a post scarcity economy we don’t need everyone working in order to keep things chugging along. People will still need to make things but nowhere near at the scale were currently producing. Plus the current economy is overproducing at an absurd scale. So much gets produced only to end up in landfills. What a waste. Uber capitalism in order to stay in business you gotta keep growing That growth drives inflation thanks to that thermodynamics I mentioned earlier. (You likely know it as supply and demand, but fundamentally it’s just a physics problem; matter and energy exchanges) In order to keep up the demand you gotta balance the supply. The primary way they do that in today’s economy is to intentionally make the products worse so they slow down or even outright break so you have to buy another one and another one and another one. We all kinda know this by now; planned obsolescence. It’s why everyone always rushes out to buy the new iphone even though it’s practically the same thing you bought last time. They artificially slow it down so you’ll buy the new faster one. Why I realized communism does what capitalism don’t was actually something I stumbled into by accident. You see, while 1 work in IT as my day job, I moonlight as a musician. T have a decent collection of guitars from all over the place. Well I got tired of having to pay Guitar Center to fix them for me so I bought a soldering kit and learned how to do it myself. After fixing up all the ones in my collection and deciding it was a fun hobby,I started looking on eBay for stuff on the cheap I could fix up. 1 found couple Soviet guitars and I just fell in love with the design. They were only about $200 a piece so I figured why not. That’s practically nothing in guitar terms. There are Chinese knock off Temu guitars for more than that. 1 got them expecting them to be junk and needing major repairs and bought parts and tools in preparation for their arrival in advance while I waited for them to get here from the Ukraine. Again, this was just gonna be a fun little project; let’s get some old Soviet junk working again with modern parts bought here in the good old USA. Then they got here and they were not at all what I expected. They were in practically pristine condition. I couldn’t believe it. For how little they cost and how old they were how could they possibly still be in working order? I’d just spent like an entire month repairing my capitalist made guitars that were all less than 15 years old and these things were from a country that doesn’t even exist anymore and yet they still worked? Amazing. But it didn’t stop there. No, these things sounded better than anything else in my collection at any price point and even sound better than some of the most expensive guitars Ive ever played in my life. Even more shocking is they play better too. They’re the most comfortable things l’ve ever played and they hold their tuning like nobody’s business. And these things are rock solid too. I’m pretty sure I could drop kick one of them off a lighthouse and it would still work after it hit the ground. That’s how well put together these things are. was absolutely shocked. They were so much better than my other guitars that for a hot minute other guitars that for a hot minute I genuinely considered just selling everything else in my collection After having to replace damn near everything to get my capitalist guitars working again after less than 15 years, having Soviet guitars that didn’t need any work at all just broke my brain. The contrast was unreal. Literally the only thing l’ve done to them since getting them was swap out the strap pegs with strap locks. The Soviet ones used a different size standard which didn’t fit Western straps and I always put straplocks on any new guitar I buy regardless. That’s literally the only thing l’ve had to change. So yeah, that’s when it finally clicked; we’ve been doing it wrong this whole time. We’re wasting so much time, money, and resources making garbage for landfills on purpose just to keep capitalism alive when there’s better alternatives.

Actually It Turns Out Communism Does it Better

I own physical proof that capitalism can’t compete on an even playing field with communism unless it cheats. Have you ever considered what it might be like to live under an economic system where things are built to last instead of built with planned obsolescence in mind? Well, I don’t have to wonder. I have it in my hands. I happen to be an amateur musician and I own about 10 guitars and have played a whole lot more. I’ve been playing for almost a decade and a half too and released half a dozen albums. I’ve got the kind of experience it takes to actually know what you’re on about. Well, over the summer I decided to do a project to fix up all my old guitars and bring them back into repair. I easily ended up spending over $200 in parts and labor to get just a couple of my guitars working again. My first guitar was about 15 years old and needed pretty major repairs. Almost all the electronic parts needed replaced and it needed serious rewiring. After that project was done, I was looking for another and I happened to come across a couple Soviet era guitars; a matching pair of electric and bass. I picked them up figuring it would be a fun little project to try to get them into working order again. They weren’t expensive either, I did the math and I paid about what you would have paid for them in Soviet Russia, adjusted for inflation. We’re taking about roughly $200/piece plus shipping.

However, to my surprise when they actually arrived despite being significantly older than any other guitar in my collection, they were in perfect working order. They didn’t need any work at all. Even more surprising though was the fact that they were so solidly made I feel like you could drop them off a truck and they’d barely take a scratch. Even more surprisingly though, they actually sounded better than any capitalist made guitar in my collection at any price point, and were easier to play too. I was blown away. An entire lifetime of capitalist propaganda and assumptions that had been drilled into my head since childhood obliterated in an instant. I was holding the proof that it was nothing but lies right in my hands. What could I do but accept the truth right in front of my face?

Know what else I can’t get over? The bloody things are so good at holding their tuning that I only have to tune them about once a week, whereas every other guitar I have to tune every time I pick it up if not more often. Talk about engineering!

Soviet Kavkaz Terek Bass (left) and Soviet Ural 650 (right), the pride of my collection.

Get this; the Soviet economy was so stable, they printed the prices directly onto the guitar, alongside all the other information on the back label. I didn’t have to guess at what these originally cost, or have to go digging in dusty old economic records to find it. I just look at the back and there it is: 145 rubles. Yeah, imagine living in a system so economically stable that there’s virtually no inflation and so you can print the price directly on the product instead of having to use a sticker so you can keep changing it. Plus, without a profit motive, you don’t have to wait for a sale to get a fair price, stuff just costs what it costs from the start. Imagine that! Kinda makes capitalism seem whacky and unstable by comparison doesn’t it?

Thermodynamics and the Economy

“All natural and technological processes proceed in such a way; the availability of the remaining energy decreases. In all energy exchanges, if no energy enters or leaves an isolated system, the entropy of that system increases. Energy continuously flows from being concentrated to becoming dispersed, spread out, wasted, and useless. New energy cannot be created, and high-grade energy is being destroyed. An economy based on endless growth is unsustainable.” –From The Second Law by Muse

Economics is the study of the conversation of kinetic energy (labor) into chemical energy (wealth). The laws of thermodynamic therefore directly apply to economics. Inflation is therefore simply the measurable increase in economic entropy. Wealth, as a storage medium for the value of energy extracted through labor, losses value over time as the system tries to expand beyond it’s fixed physical limits. It’s value goes from being concentrated to being disappearsed.

Therefore, according to the second law of thermodynamics, if no wealth enters an isolated system, such as is the case on the planet Earth (or more accurately the solar system if you insist on being pedantic), under the pressure of capitalism’s need for constant economic expansion, it will always ultimately devalue the currency until it inevitably reaches collapse. They call this a “market crash“. This is the inevitable result of what happens when the needs of the people outweigh the amount of value their labor can provide them. Since there’s only so much time in the day that one can use for working without physically collapsing, there is therefore a fixed wall beyond which no more labor can be extracted from an individual. As the pay cut effect inflation has on one’s income increases exponentially, eventually you reach critical mass.

Therefore, because of the fundamental laws of thermodynamics, capitalism is inherently unsustainable. Late stage capitalism always gives way to fascism in a desperate attempt by the exploitive class to keep capitalism alive on life support. It starts with corporate subsides and bailouts at the taxpayer expense, and ends with a totalitarian expansion as the rich try desperately to hold their crumbling wealth together as it inevitably gives away to entropy. Economic expansion hits its fixed physical limits and so they look to military expansion to try to maintain the endless growth, but that too is unsustainable and will inevitably fail.

Under such conditions the poor, who’s share of the pie continues to dwindle, is forced to work harder and harder to make less and less until they can’t anymore. Eventually they have no choice but revolt or starve.

This isn’t hypothetical. We have direct historical evidence of this happening. After the end of the first world war, the economy of the Weimar Republic was in shambles. Its currency had reached an inflation rate so astronomical that they literally had to carry carts of the stuff everywhere in order to buy anything. Faced with such a situation, the rich turned to a fascist takeover of the country, turning it into what we now know as Nazi Germany. In order to win over the masses, they pulled a bait and switch. They feigned socialism while being its literal polar opposite. Additionally, they used forms of prejudice such as racism (primarily in the form of antisemitism and romaphobia), homophobia, transphobia, ableism and the like to turn the working class against themselves so they would accept the new totalitarian regime, mistaking their neighbors as their enemies rather than the predatory class that was pulling the strings. (Sound familiar?)

If it wasn’t for the brave heroism of the allied Anti-Fascist (Antifa for short) forces taking the flight to the shores of Normandy, it likely would have gotten a whole lot worse before it got any better.

Therefore, if we want to halt the inevitable march towards fascism, we must convert our economy from one centered on endless growth into one centered on maintaining stability, such as democratic communism. We have no other options and time is quickly running out. Like it or not, the rise of fascism is inevitable under capitalism due to the fundamental laws of nature.


The word communism likely made you flinch, but have you ever considered why? How about we follow the money and see who has a vested interest in keeping you afraid.

Now, if communism is really as bad as they say, why would they feel the need to spend so much money to keep you afraid of it? Really makes you think, doesn’t it?

I know the knee-jerk reaction is to say “yeah well communism failed” but have you ever thought about why that is? If in the Olympics, a US athlete pulled a gun and shot off the kneecaps of the Russian athlete, we wouldn’t say that the Russian athlete was a failure, we’d say the US athlete cheated, so why when the race was economic, do we let the sabotage of the Soviet Union by the US get a pass? In reality, capitalism cannot compete with communism without cheating. I’m not just talking out my ass either, I’m holding physical proof in my hands.


If you need further proof of what’s coming if you don’t fight immediately, look into the actions of Plantir and Oracle, which is a capitalist led effort to build a social credit score system designed to force people into compliance with the upcoming fascist regime.A great breakdown of this threat to democracy can be found here:

All the horrors they said would come about under communism are things they’ve done under capitalism. It’s the old “everything accusation by the right is a confession” once again.

I’m now reminded of the words of one of the founding fathers of the United States:

“Guard with jealous attention the public liberty. Suspect everyone who approaches that jewel. Unfortunately, nothing will preserve it but downright force. Whenever you give up that force, you are inevitably ruined.” –Patrick Henry

So in the words of the Dropkick Murphys 🎵 Who’ll stand with us? 🎵

I Dreamed…

A cursed record sits spinning slowly in the record player as I set myself to slumber in the ashes of my mind.

I dreamed about dead things watching from under the stairs. I dreamed of industrial madness consuming the minds of the unwashed masses. I dreamed about dragons coming down to consume the flesh of the common man, dazed and stupefied in external extraction ecstacy. I dreamed about thunder and the sound of rain echoing off the clouds of eternity. And I dreamed of the devil himself watching, waiting, hungrily for my soul to be offered up in a moment of sheer panic. I dreamed of death and the sound of drums.

Thunder Perfect Mind by Nurse With Wound is the name of that spinning disk. Explore at your own peril.

A Thought About Death Note

Do what thou whilt shall be the whole of the law.

I’m watching Death Note right now. I read the manga for awhile back when it was new but didn’t watch the show. In any case, my immediate thought is centered around the specifics of death.

My thought would be if you wanted to fix the world you’d go after the 1% and have them write a suicide note and sign it right before their death saying that their conscience finally got to them. That they realized their whole life spent hoarding wealth at everyone else’s expense was evil and that all their wealth should be divided up evenly and given out in equal share to every person on the planet.

Stagger them out over the course of years and choose the time and date randomly via a random number generator so it can’t be predicted and won’t look connected. It won’t look like someone’s doing it to them but that they’re doing it to themselves because they finally see the error of their ways.

By the time the top so many people are all dead, the world would be a much better place. By making it suicide prompted by a sudden moment of clarity, it will set a precedent and eventually people will just assume that if you get that wealthy your conscience will get to you eventually and you’ll kill yourself. It will make people afraid of creating a 1% like that ever again. Then once that happens, destroy the notebook.

Now I guess the immediate question is what about criminals? Well, they will always exist no matter how many names you write, so trying to go after them is a waste of time if you want lasting change. However, by changing the material conditions such that society won’t have as many people pushed into crime out of desperation, there will be less crime anyways. Everything else is the police’s job.

Ultimately though, if everyone was living according to their true will, we wouldn’t be in this mess to begin with so rather than a death note, if I had one wish it would be that.

Love is the law, love under will.

Contemplatively,
Vanessa

Drop Shadows and the Importance of Legacy Knowledge

Do what thou whilt shall be the whole of the law.

Keeping tenured developers on teams and ensuring they are in a position to pass down their knowledge and ensure that certain solutions to problems aren’t lost is crucial and yet often forgotten. Problems that were solved on what today we would consider anemic hardware are often being forgotten not just how to solve them but that they’re even problems to begin with.

When gaming first started going 3D, there was a lot of consideration put into making that a transition that would be simple and intuitive. There’s been several different issues and they’ve been solved several different ways. When as things moved forward it’s like they forgot everything they’d already figured out.

Different developers had different solutions for the Z buffer problem and yet now it’s like they forgot it’s even a constitution now that they usually use these big engines to build their games on where the low leveling rendering routines are taken out of the hands of the developer. I bet if you asked a bunch of modern game designers what the Z buffer is, many of them would have no idea. It’s a problem.

The Z buffer is a layer of data that the program keeps track of in addition to the X, Y, and 3 color values for the screen render matrix. It’s used to calculate scene composition. To put it simply, in addition to a given pixel’s location and color on the screen, the computer also keeps track of how far that is away from the camera. (Camera being an invisible object in the game world that the scene is rendered in relationship to as if it was a TV camera.) When it starts drawing a scene, it starts drawing the objects one by one. When things start to overlap, it looks at the Z buffer to see which one is closer to the camera and then that one is the one that gets drawn. It’s not that complicated a concept but it’s extremely important to understand when it comes to rendering 3D graphics.

Ok so now that you know what it is, what does it have to do with game design beyond just the rendering engine? A lot actually. When you’re playing a 3D game on flat screen, your eyes can’t see depth. It guesses depth based on clues like things look smaller when they’re further away. For most things that is good enough to understand what’s going on in a scene for passive media like TV and movies. However when it comes to games, some genres need to keep that lack of depth protection in mind or it can become extremely frustrating for the player.

The genre the tends to effect the most is platformers. We’re talking about games like Mario, Sonic, Rayman, Pac-Man World that sort of thing. Games where a lot of the time you spend your time using joysticks and a jump button to move your character around in an environment and jump on top of platforms and other such things. So what’s special about them that the z buffer being something the player can’t see is more of a problem than other genres?

Platformers, due to the nature of the beast, involve a lot of precision to make sure you land on what you intended rather than some other thing nearby or worse, falling to your death.

For 2D platformers, this isn’t an issue. Everything you need to know is right there on the screen. Up down, left right, that’s it. Walk along the X axis, jump along the Y. Simple. However when 3D comes in now you have a problem. Sure, seeing where something is on the X and Y axis on the screen is relatively simple but the TV can’t show you depth so how do you know how far into the screen something is in the game world? All you can see are flat shapes on a screen.

Well as far as drawing convincing 3D graphics that’s simply a matter of projection, which is a method in mathematics which draws an interpretation of an object in a higher dimension into a lower one. You probably learned about it in school but even if you didn’t that’s not super important right now. What is important is the different ways people have gone about solving the problem. So how did they solve it? Well, I personally have seen 3 different solutions. There may be more I’m unaware of but these are the ones I know about.

The first solution I call the fixed camera method. This is the one that the developers of the first Crash Bandicoot games used. Simply put, they always took a direction of movement away from the player so they’re never in control of too much at once. In the main stages, the camera perspective is fixed behind Crash and while it moves forward and back when he moves, it will not move side to side. This means that the distances between objects on screen will always look the same not just in that level but all levels that are in that style.

Then the second solution is what I call the Kirby Solution because it was the method used for Kirby 64. It was also used in many of the Crash Bandicoot bonus level areas where the game essentially plays like a 2D platformer that’s simply being rendered with 3D assets. I’ve seen some call this 2.5D but I don’t because it can get confused with the style of software rendering used in early first person shooters like Wolfenstein 3D, Catacombs 3D, and Doom, which is often also called 2.5D. To get a bit more technical, this solution simply takes away the Z axis and only lets the player, platforms, enemies and such move along the X and Y axis. So we have solutions that simply take some type of control away from the player to sort of just work around the issue rather than actually solve it directly. It’s a perfectly valid approach but it can be limiting at times both in terms of level design and player freedom.

So what solution is there that tackles the problem directly and leaves the player with the most freedom? The answer, one that’s been used in 3D platformers pretty much from day 1 is called the drop shadow. With the drop shadow, all objects that it’s important to be able to judge the distance of the Z axis there is between two points is to have a shadow that’s dropped straight down onto the surface directly below the object regardless of where the light is common from. It’s a really elegant solution because it’s unobtrusive, easily understood and used without explanation, and easy to use in a game. By having the shadow this way, you can see on a relatively flat surface the distance between things shown in 2D while being in a 3D world.

Now, it is slightly less realistic in terms of photo realism to have a shadow directly under the object even if there’s no lights directly above them to cast it, but it makes everything way less frustrating and in a subtle way that isn’t going to distract from any of the other visuals in a major way like something like a HUD might do. Plus, it’s great for both the developers and players alike. Developers don’t have to restrict themselves as much in terms of world design and believable locations, and gamers get more freedom to move around and explore without losing track of the size and distance of objects on the screen.

So why am I talking about this? Well, as you can probably guess, modern developers seem to have completely forgotten not only this solution but that the problem even exists in the first place. So many modern platformers are being made without and it’s really a shame because they can become really frustrating really fast.

A great example is the infamous Rail Canyon in Sonic Heroes. You spend most of the time grinding on rails and hoping between them as you travel along the side of a cliff face. Most of the game is pretty good about drop shadows but suddenly they’re gone and the difficulty and frustration ramps up dramatically. It’s hard to land jumps, see when things are coming, and just navigate the world in general. The game has drop shadows but because of the level design of having no ground beneath your feet, only rails, means you have no idea where you’re jumping and if you go too far.

Unfortunately it looks like Sega never learned their lesson either because it’s even worse in Sonic Frontiers. There’s no drop shadow at all. Now this isn’t a problem due for a surprisingly lot of the game but there’s two mini bosses in particular that become a massive pain because of this. There’s this mini boss you have to fight by grinding along circular rails in the form of rings. It shoots a spinning laser at you and you have to jump between them to collect blue orbs while avoiding the red ones. Simple enough concept and decently clever without being overdesigned but the execution is godawful because there’s no drop shadows. The rails are only distinguished from each other along the Z axis and spins just so that it never shows you any other angles. Then the orbs have no shadows at all which makes it hard to tell where they even are compared to the rails. Then the laser is translucent which means it’s hard to judge its location. And nothing has a drop shadow, and the faux sun shadow is at such an extreme angle you usually can’t even see it. It’s a tremendous exercise in frustration and one that’s totally unnecessary if they’d just add something that’s been a known solution to this problem as long as the genre existed.

At the time they were originally intended, drop shadows were the only kind of shadows they knew how to render quickly, but even as things went forward they seemed to understand the importance of it and have it in addition to a “natural” shadow until more recently where they seem to have just completely forgot the problem entirely.

So to reiterate the point I’m making in this case, it’s extremely important on any team to take advantage of the knowledge held by more senior members because they may well know the solution to a problem you didn’t even realize you had.

Now, there is a fourth solution I’ve seen that we haven’t talked about and that’s because it only deserves a slight mentioning because it’s the hardware solution; 3D screens. The most famous version of this is the 3DS and Super Mario 3D Land, which plays a lot with perspective and the extra information given to you when you can see depth. There’s also Lucky’s Tale, which requires you to wear a VR headset and is one of the few games I’ve found that uses the headset as a camera rather than the player’s head. Most VR games are first person but Lucky’s Tale is a 3D platformer. It feels a bit like playing the game with action figures.

Ok, now that I’ve gotten that out of my system it’s time to give that mini boss a second go.

Love is the law, love under will.

Determined,
Vanessa

Some Thoughts About Splatoon 3

Do what thou whilt shall be the whole of the law.

Lately I’ve become obsessed with Splatoon 3. I’ve recently upgraded to the Splatoon 3 edition OLED Switch and got the matching Pro Controller to boot. Plus I couldn’t help myself and got several of the Amiibos including Deep Cut and Off The Hook among several others. It’s hilarious the way Big Man doesn’t fit in the box and has to scrunch up so much in it when you scan him in. It’s little touches like that which set Nintendo apart from other game companies in terms of fun and whimsy.

Recently, I picked up a ton of new Switch games, but Splatoon 3 is all I ever want to play anymore. My favorite game mode is salmon run, which I really enjoy. When you have a team that actually knows what they’re doing, it can be great fun. Though, if you don’t, it can easily become and exercise in frustration. Still, I find myself playing it for hours upon hours non-stop.

The game could really use voice chat support so you can instruct team mates that haven’t quite mastered the nuances of the game yet and so you can collaborate better by being able to communicate with your team in real time. I understand that there’s the concern of what people might say but the obvious solution is just to ban children under 13 from participating altogether, like most online things do. It is the law after all, and for good reason. Nobody that young is really developed enough to actually understand what’s going on in a meaningful way and they’re way too vulnerable cognitively at that age to be safely exposed to internet things. That’s just my opinion anyway. Yes, I know the target audience of Splatoon is generally younger than most other similar online shooters but why should children get to ruin everyone else’s fun? Though, I’m admittedly biased. I don’t like being around other people’s children and have no desire to have any of my own, or at least not at this stage in my life, but I digress. At the very least it would be nice for them to add at least 2 more canned phrases beyond just This Way/Help & Booyah. Maybe “Thanks” and “Teamwork”? Just a suggestion and I’m sure there’s plenty of other equally good options you could include. It would be nice to be able to better communicate with your team. If it were up to me, they would add an emote wheel like the have in Portal 2 and Animal Crossing. Stuff like “ink over here” where it puts the pop-up over the area it’s referring to, or “watch out”. Again, just a thought.

Anyways, being a heavily team based game mode, salmon run can seriously be screwed up quite quickly if people aren’t being team players. If it were up to me, it really shouldn’t count against you when you fail because someone ditches the team in the middle of a run. Maybe they should put tazers in the Switch controllers so if someone tries to abandon their team prematurely in a salmon run they get tazed. Haha! I’m joking of course, but it is very annoying when someone abandons you to the hoards of the salmonoids in the middle of a particularly hectic run. Even just being one player down can seriously impact the difficulty of the later phases.

On the topic of salmon run…Hey, um, Mr. Grizz? Yeah, don’t get mad when your team fails because your idea of good weapons includes a pencil and a toothbrush. The pencil is especially ineffective.

I wish the game was a little better at deciding on the current loadout because when you’re randomly assigned a weapon that is poorly matched for the game mode it can be frustrating both for you and your team who must rely on you. In my experience, the absolute worst is the pencil. It’s supposed to be a sniper rifle kind of thing, but it’s particularly useless in salmon run. The game mode is way too hectic and generally only the basic salmonoids are even particularly vulnerable to it. Worse, when you’re forced to use it, you generally get splatted a lot because you get overwhelmed way too easily. Plus the one type of boss salmonoid that you’d think it would be perfect for, the steelhead, it’s useless on because it doesn’t do enough damage in a short enough time to actually destroy the bag before he launches it. I hope whoever it was who added the pencil to salmon run got fired.

Also why in the world do you use ink to throw an egg? That makes no sense at all and it’s really frustrating considering the number of boss salmonoids that require bombs to kill. Maws for example can only be killed by a well timed well placed bomb right in his mouth right before he jumps out, but then you grab an egg and can’t even throw it because you don’t have enough ink. Plus why do bombs use up so much ink in the first place? You can’t even throw two of them without ducking down in squid form under friendly ink (or on dry land if you don’t mind it taking forever to replenish) first.

Sometimes the game throws way more bosses at you at the same time than you can possibly take down. There should never be more bosses in the level than players. Having more is just plain unfair. At high tide that number should be halved. And there should never be two of the same one in the level at a time. Also the supply of ink you have runs out way too fast and takes way too long to reload. When any of the boss salmonoids that spread a lot of bad ink around are spawned, running out of ink can be a death sentence because there’s nowhere to reload.

We’re squid and octopus people, so why in the world can’t we swim? Water shouldn’t be an instant death, especially in squid mode. That makes no sense at all. At least have a countdown timer or something. Even just 3 seconds would make a huge difference in removing a huge cause of needless frustration. Dying because you were in squid form on a grate walkway and fell through into the water is never fun.

On a multiplayer-related note, you can tell a lot about a player by what they choose as their name and the way that they write it. If they write it normally with proper capitalization they’re almost certainly going to be a lot better than the ones who write unpronounceable nonsense, can’t spell correctly, can’t correctly capitalize their name, or use weird characters.

Additionally, the tutorial doesn’t cover the king salmonoids so most players don’t seem to understand how to fight them. This is not fun. I’ve yet to beat one for that exact reason. It took me several attempts to figure out you’re supposed to use the gold eggs against them. The game giving you small eggs for shooting them despite it not doing meaningful damage doesn’t help. Then also throwing so many boss salmonoids at once is also bad because you get overwhelmed easily. Then also the round timer is way too short to really accomplish the goal. Then the game teases you about it by having an entire store that’s completely useless without beating one. And you don’t even get to fight them all time time so you don’t get a chance to really get the hang of it.

Why are the grillers the smartest enemy? They’re overpowered honestly. You practically have to sacrifice someone as bait to get a good shot on the tail. Also the steelheads are overpowered as well. It barely gives you enough time to get a good shot off before it throws the bag and with several of the weapons it randomly assigns to you, it’s impossible. It should really have a longer delay before it throws them. Even just a small amount would make a huge difference.

In any case, Splatoon 3 is a lot of fun but it can be rather frustrating depending on the kind of people you get matched with on your team. This is especially true in salmon run. The quality of player can easily make the difference between success or failure. No matter how good you are at the game, there are always scenarios where you have to rely on your team and if they don’t know what they are doing they can get you pay cut after pay cut after pay cut and there’s nothing you can do about it.

Still, I love the game and have been spending most of my free time playing it and enjoying the heck out of it, and I’ve got a lot of free time thanks to my current temporary semi-retirement, but that’s another topic entirely. It’s a great game and I hope Nintendo only continues to expand and update it far into the future so I can continue to enjoy it as long as reasonably possible.

Love is the law, love under will.

You lip-sinc, we drip ink.

Splatfully,
Vanessa

P.S. Shout out to Chong for being the best person I ever played with.

The More Things Change

Do what thou whilt shall be the whole of the law.

I went to the movies today to see The Strangers Chapter 1. While leaving the theater, I happened to notice a poster for the upcoming Borderlands movie. When I got home I looked up the trailer and I’ve got mixed feelings about it.

I recently got a Steam Deck and I’m still several days later blown away with what that little guy can do. I’ve had a Switch for a good while now but compared to the Deck, it’s starting to look a little dated.

In any case, prompted by the movie poster I decided to go back and play Borderlands 2 again. It’s sparked some thoughts.

The Vita version of Borderlands 2 had to be compressed down to work on the hardware and still occasionally dropped frames. Now I can run the full PC version on my Steam Deck on max settings. It’s amazing what they can do with electronics these days. I originally played it using a combination of the PS3 and Vita versions. At the time it had a feature where you could transfer your save back and forth so you could play it on the Vita when away from home and then on the big screen when you were in front of your TV. It was a nifty little feature and it frustrates me that they got rid of it. Now though, the Deck can do both jobs. Play it portable, then dock it and play it on your TV. I’ve got a Steam Controller that I use for it.

For those wondering, the VR version of Borderlands 2 isn’t great. The controls are nonsense (at least with the index controllers) and it drops multiplayer support in favor of having a time slowdown mechanic. Not a choice I would have made. Playing co-op was hair the fun of that series.

I really wish companies would go back and fix up the VR games they released by using what Half-Life Alyx had to teach on the subject. That’s how you do a story driven VR game the right way. Borderlands 2, Skyrim, and Serious Sam VR all really deserve an update to fix their wonky mechanics. Borderlands needs the controls fixed up. Skyrim needs the combat fixed up to be more like Blade and Sorcery, and Serious Sam needs cleaned up in a lot of ways.

Unfortunately we all know that it’s not gonna happen because there’s no profit motive to drive them to care. The pursuit of profit is why we can’t have nice things.

As for the deck, the one feature I wish it had would be to support creating an ad hoc network that you can then play local multiplayer games with. Other handhelds can do this so why not the Steam Deck? Just a thought.

Love is the law, love under will.

Having fun,
Vanessa