A Bit About Console First Person Shooters

Do what thou whilt shall be the whole of the law.

I still do not understand putting First Person Shooters on consoles that aren’t the Steam Machine. Controllers that only have joysticks are simply unsuitable to the task. All the games that use it anyway involve the game cheating for you to make up for the imprecise movement of a joystick. In order to avoid constant joystick drift, controllers have a dead zone in the middle where moving it within that range doesn’t send any output. This is necessary to ensure the joysticks aren’t sending inputs when you’re not moving it, which makes it impossible to get the kind of fine control needed to be accurate since it ignores the fine movement by design necessity. Autoaim is such a common feature in these games on console that most people don’t even notice when it’s happening, but give that to someone who primarily plays PC FPS games and they’ll notice immediately. The only answer to this that I’ve ever used that was on par with the classic WASD + mouse input method is the Steam Controller (and presumably the Steam Deck since it also has this) which replaces the right joystick with a trackpad like on a laptop. With a little practice, one can quickly be just as accurate in ways controller joysticks simply can’t. As a result when I’m playing console games I can get pretty frustrated that I can’t just connect my Steam Controller to the console and use that instead of the regular controller when playing these kinds of games.

Love is the law, love under will.

Keep shooting,
Vanessa